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Shain Gandee was a young actor who tragically passed away in the year 2013. He was famous for his appearances in Buckwild (2013) and Buckwild: WV to NYC (2013), two of MTV’s top-rated reality television shows.; Shain came from West Virginia and was described by many peers as being sociable and loyal. For the second year in a row, a BuckWild PBR event is returning to Grande Prairie. This year, the event will take place at Revolution Place from October 2-3. The BuckWild event has partnered up with PBR (Professional Bull Riders) Canada’s Elite Monster Energy Tour to travel to Grande Prairie for the first time. Buckwild, Gatlinburg - Pigeon Forge Buckwild, Gatlinburg - Pigeon Forge, current page. Buckwild 3.5-star property 1742 Elk Springs Way, Gatlinburg, TN 1-855-201-7819. Travelocity Price Guarantee . Travelocity Price Guarantee ... Partner Services. Add a property Hi, we’re Bukwild. We’re a nimble team of strategists, creatives, developers, and entrepreneurs who build beautifully branded DTC and B2B ecommerce experiences. MTV Cancels Buckwild, Producer Furious Apr 10, 2013 9:00 AM EDT In the wake of Buckwild star Shain Gandee's sudden death, MTV has canceled the reality series — and the show's producer is not ... This article is from the archive of our partner .. I'm disappointed by Buckwild.I know that's a ridiculous thing to say about a reality show premiering on MTV in 2013, but it's true. Fri 7-8 (No Partner Needed) Buck Wild is the home of the Longest Bar in Texas and measuring in at 120ft in length with 8 serving stations. We 3 Dance Floors with plenty of space for your 2-step, Waltz & Polka. 2 DJ's to play all your favorite country & Top 40 Hits. Dedicated Smoking Room w/ full bar, Dj & dancefloor Mechanical Bull Rides i car was towed away, i found out ten minutes later. to try to get it back was told they cant give it to my that same night to call back the next morning at 10 am. called back the next morning by ... BUCKWILD producer J.P. Williams did not take kindly to the news, bashing the network for its teen pregnancy shows, ... sold through affiliate and direct partner links. ‘Buckwild’: Drink, Slap, Cry, Repeat Don’t worry, MTV’s rural schlockfest ‘Buckwild’ is just ‘Jersey Shore’ 2.0, and the kids are definitely in on the joke

In Defense of the NPC Follower: Building Simple but Effective NPC Helpers for Duets or Campaigns

2020.08.14 14:20 The_Grim_Bard In Defense of the NPC Follower: Building Simple but Effective NPC Helpers for Duets or Campaigns

I’ve always felt that the NPC henchperson follower gets a bad rap on reddit, and is consequently an under-used tool in the DM toolbox. Often any mention of giving your players a helper is met by bloodthirsty chants of “Kill the DMPC!!!” While I think the dread label of DMPC is overapplied, I honestly get why so many people hate them.
A DMPC is basically when the DM wants to be both a Dungeon Master AND a Player Character. A well meaning but misguided DM could insert a character into the party intending them to be a co-equal member of the team so that they can share the fun. Unfortunately this often leads to the DM controlling even more of the spotlight at the expense of the players. I’m not saying this never works, there are millions of tables out there. But it should only be done with great caution and for good reason.
At its worst, and this is where the visceral hatred of the concept often comes from, a DMPC is the DM’s wet dream of a Mary Sue self-insert power fantasy character. Here’s a hint, if your party is made up of fairly grounded level 3 PCs, keep your level 20 original-character dragonrider custom class “badass” the hell away from them. In fact, ritualistically burn the character sheet and bury the ashes. In a lead-lined urn. Under concrete.
What a well-played NPC Follower does, however, is increase your players’ fun while actually shining more of a spotlight on them. Their job is not to be a “badass” or do “badass” things. They’re only there to set up opportunities for the players (the true badasses of a good table) to do cool things.
There are plenty of examples of what this looks like in a fight. Your follower can throw out heals, cast faerie fire on the enemies, cast haste on the party, use protection fighting to protect PCs, etc.
Out of combat they use the help action, initiate conversations with characters to give them opportunities to show off character growth, serve as the straight-man or foil to set up player goofs, etc. Only chime in as the NPC when whatever you’re about to say is going to either make the player look cool, or to set them up to say something cool/funny/important to the development of their character.
What they should explicitly NOT do in either part of the game is be played with any trace of ego, either theirs or the DM’s. They’re there to lay down on the barbed wire fence to let your players walk over their backs to glory, NOT there to storm the trenches themselves and win the day.
I suggest that in either a standard or duet game you offer to let the players control the NPC in combat. That way anything cool that the NPC does manage to pull off was done by one of the players. This keeps the spotlight where it belongs, not behind the DM screen. I also suggest letting the players roll checks for the NPC, and have the NPC do the help action instead of an ability check whenever possible.
Of course if your player isn’t comfortable running the NPCs in fights, you should do it. We don’t want to overwhelm our players or stifle their flow. Just let them know that they're welcome to take the reins in combat if they ever want to.
In a Duet campaign (refer to an earlier post of mine HERE) they’re even more important to give your partner access to more skills and abilities, and give them someone consistent who they can bounce ideas off of and keep a dialogue going. When I run duets for my wife she controls both NPC followers in combat, I just provide the voices and dialogue.
Without further ado, here are some ideas on how to build an NPC follower that is simple to run (either by you or your players) while being effective at putting your players in a position to succeed.

Trait ideas for Simple Followers

I’m going to look backwards to 4th Edition here and write some trait ideas for each of the 4 player character roles from that edition: Striker, Controller, Defender, and Leader (which is a misleading title, it’s actually a healebuffer). You or your player can pick which two archetypes you want to be in each campaign.
Use this list as inspiration, it’s not meant to be exhaustive. These are fun traits and abilities that I think make the followers useful, but not too complicated, while also fulfilling their given role.

Striker Traits

Striker Active Abilities:
Divine Smite: What player doesn’t love rolling a pile of extra dice on a hit? Even if paladins have never been your player’s thing, they’ll still get to ride that beautiful high of smiting on a crit if you give their striker follower this active ability. Feel free to water it down a bit if needed, you can play it as a flat 2d8 damage bonus, or even less if you want. You can also make it a once or twice per encounter or short rest thing instead of having your player keep track of spell slots/levels.
Battlemaster Maneuvers: This is another active ability that you can make as simple or as complicated as you want, depending on your player. You can pick out any number of interesting maneuvers that you want, and either run them as is or make them per encounter abilities, or even have them be completely at will. Some of these maneuvers even let the Striker NPC set up the PC themselves for more flashy/consistent attacks, which is just gravy. Commander’s Strike is the quintessential follower maneuver, at that point you’re just literally giving your PC an extra attack with extra damage. And it’s obviously even better if your PC is a rogue, barbarian, or paladin.
The Sharpshooter Feat: Why not go buckwild and let the follower have this badass feat? I’d probably only do this if you’re choosing to give your PCs a free feat at level 1 so they don’t feel overshadowed, but you obviously know your duet partneplayers better than I do. No matter what class your PC is playing for their main character, this lets them live out a little bit of that Hawkeye fantasy.
Striker Passive Abilities
Pack Tactics: Good old Pack Tactics. As u/redblue2020 pointed out on another one of my posts, increased accuracy=increased damage. Even beginner players will quickly become familiar with pack tactics, and since your player will be the one controlling the Striker Follower they get to roll more dice per attack this way, which is always fun.
Martial Advantage: If you’ve ever ran hobgoblin enemies (one of my favorites), you’re already familiar with this ability. Basically once per turn the Striker Follower will get to add some damage dice to a roll as long as they have an ally threatening their target. Similar to Pack Tactics, Martial Advantage simultaneously lets your player consistently roll more dice while playing into the power fantasy that their PC’s mere presence on the frontline makes their allies hit harder.
Warlock Invocations: A lot of these are pure gold, and can build some utility into your striker while still pumping up the damage. Pushing the enemies around the battlefield into bad situations to set the PC up to do something cool? Yes please!

Defender Traits

Defender Active Abilities:
Protection Fighting Style: The classic “NOPE” button. It lets the follower burn a reaction to prevent your PC from having their heads caved in by giving an attack disadvantage. It’s a simple ability that’s very easy to remember, especially because it directly benefits your player every time.
The Sentinel Feat: You can give them the whole thing, or just the part about attacks of opportunity causing an enemy’s speed to hit 0, whatever floats your boat. Making the enemies “stick” to the Defender Follower is a surefire way to ensure that your player has the mobility to survive a fight. You can even make it eliminate the enemy’s ability to land an opportunity attack on the player, in effect giving your player a free disengage. As I’ve said about the other strong feats on this list, they potentially work best if you give your player a free feat at level 1, which I strongly encourage anyway.
Defender Passive Abilities
Ancestral Protectors, from the Path of the Ancestors Barbarian: This is a passive ability that is easy to remember and will make sure that your enemies focus on the heavily armored henchperson and not the hero of your story. Without the subclass-specific fluff, when your follower hits a target “Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage of the target’s attacks.”
Orcish Aggression: The orcs in the Monster Manual have a cool ability where they can basically double their speed if they’re moving towards a hostile enemy, which I think would be great for a defender follower. What good is a tank that can’t keep up with the PC they’re trying to support?

Controller Traits

Controller Active Abilities: Raise Obstacle: Flavor this one however you want, it can be very diverse. A primary duty of a Controller is to alter the battlefield in favor of the party. Maybe that means creating a wall of ice, earth, wind, or fire. Whatever fits your theme best. You can also have them create difficult terrain, to slow down the enemies. If you want to do something not so elemental-centric, have your controller summon a field of small eldritch tentacles to make it hard to traverse an area. The classic summoning of brambles to create harsh underbrush works great as well.
Get Over There!: Doubling player mobility isn’t as flashy as doubling damage, but your player can’t damage what they can’t reach. I’d probably run this as a bonus action ability, but to each their own. Just straight up doubling the PC’s movement also keeps it elegant and easy to remember, for ease of use.
Controller Passive Abilities:
Whoa There!: Similarly to “Get Over There!”, reducing an enemy’s speed isn’t necessarily that flashy, but it allows for some interesting tactical play. To keep it simple I’d run this one as when your Controller Follower hits with an attack, the enemy’s speed is cut in half. You can tie it to a CON save if you want, or reduce it by fewer feet per round, but unless it feels out of hand at the table I’m in favor of keeping it simple and quick to adjudicate. You can flavor this a lot of different ways. Hits can cause ice to form on enemies, a TAZER-esque effect, swarms of insects or demons hindering movement, etc.
You’re on My Turf: Similar to a paladin aura, you can make a number of feet around your Controller into difficult terrain for your enemies. This turns the controller into a 1-person bottleneck on the battlefield, and could potentially keep your player more free to do all of that hero crap with minimal enemy interference.

HealeBuffer Traits

HealeBuffer Active Abilities:
Bardic Inspiration: As you can probably tell by my username, I have a favorite class. This is one of the most classic support abilities in the game, and makes for a great button to have on a follower. If you want, get weird with it and use some of the specialized bardic inspiration abilities from some of the subclasses. Who doesn’t enjoy preventing an attack with a well-timed use of the Lore Bard’s Cutting Words ability?
Healing Word: What is there to say about one of the best support spells in the game? A duet falls apart if your only player is unconscious, why not slap the most linear away to get them back on their feet onto your healer? For a recent level 5 1 shot that I ran I gave my party a healbot cleric and just made his healing word a flat 11HP per heal, which was also the average damage that my enemies were doing. It kept things quick, and gave me more flexibility to keep the heroes vertical and doing hero things.
HealeBuffer Passive Abilities
Paladin Auras: Just because your follower isn’t going to be a heavily armored do-gooder doesn’t mean that they can’t help your player with those clutch auras. Your PC will be better at everything they do just by standing near their follower, which is kind of the point, right?
Reverse Pack Tactics: Off the top of my head I can’t think of an instance of this ability actually existing in the game, but it’s a simple premise. When your HealeBuffer follower is fighting hip to hip with your player, give the player advantage on attacks. They’ll hit more often, and crit more often, both of which make them feel like the badasses that they are.

Thanks for Reading!

Please let me know what you think in the comments. I’m still learning how to run these duets myself, so if anyone has more/different experiences I’d love to hear from them.
If you found this post helpful, please consider subscribing to the_grim_bard and checking out my other content.
I also want your feedback so I can make the games I run for my players even better. Part of being a good DM is always striving for improvement, and putting my work up for review will help me with that. I’ve already gotten great feedback from some reddit users on previous posts that I’m going to incorporate into my sessions going forward.
submitted by The_Grim_Bard to The_Grim_Bard [link] [comments]


2020.08.14 14:18 The_Grim_Bard In Defense of the NPC Follower: Building Simple but Effective NPC Helpers for Duets or Campaigns

I’ve always felt that the NPC henchperson follower gets a bad rap on reddit, and is consequently an under-used tool in the DM toolbox. Often any mention of giving your players a helper is met by bloodthirsty chants of “Kill the DMPC!!!” While I think the dread label of DMPC is overapplied, I honestly get why so many people hate them.
A DMPC is basically when the DM wants to be both a Dungeon Master AND a Player Character. A well meaning but misguided DM could insert a character into the party intending them to be a co-equal member of the team so that they can share the fun. Unfortunately this often leads to the DM controlling even more of the spotlight at the expense of the players. I’m not saying this never works, there are millions of tables out there. But it should only be done with great caution and for good reason.
At its worst, and this is where the visceral hatred of the concept often comes from, a DMPC is the DM’s wet dream of a Mary Sue self-insert power fantasy character. Here’s a hint, if your party is made up of fairly grounded level 3 PCs, keep your level 20 original-character dragonrider custom class “badass” the hell away from them. In fact, ritualistically burn the character sheet and bury the ashes. In a lead-lined urn. Under concrete.
What a well-played NPC Follower does, however, is increase your players’ fun while actually shining more of a spotlight on them. Their job is not to be a “badass” or do “badass” things. They’re only there to set up opportunities for the players (the true badasses of a good table) to do cool things.
There are plenty of examples of what this looks like in a fight. Your follower can throw out heals, cast faerie fire on the enemies, cast haste on the party, use protection fighting to protect PCs, etc.
Out of combat they use the help action, initiate conversations with characters to give them opportunities to show off character growth, serve as the straight-man or foil to set up player goofs, etc. Only chime in as the NPC when whatever you’re about to say is going to either make the player look cool, or to set them up to say something cool/funny/important to the development of their character.
What they should explicitly NOT do in either part of the game is be played with any trace of ego, either theirs or the DM’s. They’re there to lay down on the barbed wire fence to let your players walk over their backs to glory, NOT there to storm the trenches themselves and win the day.
I suggest that in either a standard or duet game you offer to let the players control the NPC in combat. That way anything cool that the NPC does manage to pull off was done by one of the players. This keeps the spotlight where it belongs, not behind the DM screen. I also suggest letting the players roll checks for the NPC, and have the NPC do the help action instead of an ability check whenever possible.
Of course if your player isn’t comfortable running the NPCs in fights, you should do it. We don’t want to overwhelm our players or stifle their flow. Just let them know that they're welcome to take the reins in combat if they ever want to.
In a Duet campaign (refer to an earlier post of mine HERE) they’re even more important to give your partner access to more skills and abilities, and give them someone consistent who they can bounce ideas off of and keep a dialogue going. When I run duets for my wife she controls both NPC followers in combat, I just provide the voices and dialogue.
Without further ado, here are some ideas on how to build an NPC follower that is simple to run (either by you or your players) while being effective at putting your players in a position to succeed.

Trait ideas for Simple Followers

I’m going to look backwards to 4th Edition here and write some trait ideas for each of the 4 player character roles from that edition: Striker, Controller, Defender, and Leader (which is a misleading title, it’s actually a healebuffer). You or your player can pick which two archetypes you want to be in each campaign.
Use this list as inspiration, it’s not meant to be exhaustive. These are fun traits and abilities that I think make the followers useful, but not too complicated, while also fulfilling their given role.

Striker Traits

Striker Active Abilities:
Divine Smite: What player doesn’t love rolling a pile of extra dice on a hit? Even if paladins have never been your player’s thing, they’ll still get to ride that beautiful high of smiting on a crit if you give their striker follower this active ability. Feel free to water it down a bit if needed, you can play it as a flat 2d8 damage bonus, or even less if you want. You can also make it a once or twice per encounter or short rest thing instead of having your player keep track of spell slots/levels.
Battlemaster Maneuvers: This is another active ability that you can make as simple or as complicated as you want, depending on your player. You can pick out any number of interesting maneuvers that you want, and either run them as is or make them per encounter abilities, or even have them be completely at will. Some of these maneuvers even let the Striker NPC set up the PC themselves for more flashy/consistent attacks, which is just gravy. Commander’s Strike is the quintessential follower maneuver, at that point you’re just literally giving your PC an extra attack with extra damage. And it’s obviously even better if your PC is a rogue, barbarian, or paladin.
The Sharpshooter Feat: Why not go buckwild and let the follower have this badass feat? I’d probably only do this if you’re choosing to give your PCs a free feat at level 1 so they don’t feel overshadowed, but you obviously know your duet partneplayers better than I do. No matter what class your PC is playing for their main character, this lets them live out a little bit of that Hawkeye fantasy.
Striker Passive Abilities
Pack Tactics: Good old Pack Tactics. As u/redblue2020 pointed out on another one of my posts, increased accuracy=increased damage. Even beginner players will quickly become familiar with pack tactics, and since your player will be the one controlling the Striker Follower they get to roll more dice per attack this way, which is always fun.
Martial Advantage: If you’ve ever ran hobgoblin enemies (one of my favorites), you’re already familiar with this ability. Basically once per turn the Striker Follower will get to add some damage dice to a roll as long as they have an ally threatening their target. Similar to Pack Tactics, Martial Advantage simultaneously lets your player consistently roll more dice while playing into the power fantasy that their PC’s mere presence on the frontline makes their allies hit harder.
Warlock Invocations: A lot of these are pure gold, and can build some utility into your striker while still pumping up the damage. Pushing the enemies around the battlefield into bad situations to set the PC up to do something cool? Yes please!

Defender Traits

Defender Active Abilities:
Protection Fighting Style: The classic “NOPE” button. It lets the follower burn a reaction to prevent your PC from having their heads caved in by giving an attack disadvantage. It’s a simple ability that’s very easy to remember, especially because it directly benefits your player every time.
The Sentinel Feat: You can give them the whole thing, or just the part about attacks of opportunity causing an enemy’s speed to hit 0, whatever floats your boat. Making the enemies “stick” to the Defender Follower is a surefire way to ensure that your player has the mobility to survive a fight. You can even make it eliminate the enemy’s ability to land an opportunity attack on the player, in effect giving your player a free disengage. As I’ve said about the other strong feats on this list, they potentially work best if you give your player a free feat at level 1, which I strongly encourage anyway.
Defender Passive Abilities
Ancestral Protectors, from the Path of the Ancestors Barbarian: This is a passive ability that is easy to remember and will make sure that your enemies focus on the heavily armored henchperson and not the hero of your story. Without the subclass-specific fluff, when your follower hits a target “Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage of the target’s attacks.”
Orcish Aggression: The orcs in the Monster Manual have a cool ability where they can basically double their speed if they’re moving towards a hostile enemy, which I think would be great for a defender follower. What good is a tank that can’t keep up with the PC they’re trying to support?

Controller Traits

Controller Active Abilities: Raise Obstacle: Flavor this one however you want, it can be very diverse. A primary duty of a Controller is to alter the battlefield in favor of the party. Maybe that means creating a wall of ice, earth, wind, or fire. Whatever fits your theme best. You can also have them create difficult terrain, to slow down the enemies. If you want to do something not so elemental-centric, have your controller summon a field of small eldritch tentacles to make it hard to traverse an area. The classic summoning of brambles to create harsh underbrush works great as well.
Get Over There!: Doubling player mobility isn’t as flashy as doubling damage, but your player can’t damage what they can’t reach. I’d probably run this as a bonus action ability, but to each their own. Just straight up doubling the PC’s movement also keeps it elegant and easy to remember, for ease of use.
Controller Passive Abilities:
Whoa There!: Similarly to “Get Over There!”, reducing an enemy’s speed isn’t necessarily that flashy, but it allows for some interesting tactical play. To keep it simple I’d run this one as when your Controller Follower hits with an attack, the enemy’s speed is cut in half. You can tie it to a CON save if you want, or reduce it by fewer feet per round, but unless it feels out of hand at the table I’m in favor of keeping it simple and quick to adjudicate. You can flavor this a lot of different ways. Hits can cause ice to form on enemies, a TAZER-esque effect, swarms of insects or demons hindering movement, etc.
You’re on My Turf: Similar to a paladin aura, you can make a number of feet around your Controller into difficult terrain for your enemies. This turns the controller into a 1-person bottleneck on the battlefield, and could potentially keep your player more free to do all of that hero crap with minimal enemy interference.

HealeBuffer Traits

HealeBuffer Active Abilities:
Bardic Inspiration: As you can probably tell by my username, I have a favorite class. This is one of the most classic support abilities in the game, and makes for a great button to have on a follower. If you want, get weird with it and use some of the specialized bardic inspiration abilities from some of the subclasses. Who doesn’t enjoy preventing an attack with a well-timed use of the Lore Bard’s Cutting Words ability?
Healing Word: What is there to say about one of the best support spells in the game? A duet falls apart if your only player is unconscious, why not slap the most linear away to get them back on their feet onto your healer? For a recent level 5 1 shot that I ran I gave my party a healbot cleric and just made his healing word a flat 11HP per heal, which was also the average damage that my enemies were doing. It kept things quick, and gave me more flexibility to keep the heroes vertical and doing hero things.
HealeBuffer Passive Abilities
Paladin Auras: Just because your follower isn’t going to be a heavily armored do-gooder doesn’t mean that they can’t help your player with those clutch auras. Your PC will be better at everything they do just by standing near their follower, which is kind of the point, right?
Reverse Pack Tactics: Off the top of my head I can’t think of an instance of this ability actually existing in the game, but it’s a simple premise. When your HealeBuffer follower is fighting hip to hip with your player, give the player advantage on attacks. They’ll hit more often, and crit more often, both of which make them feel like the badasses that they are.

Thanks for Reading!

Please let me know what you think in the comments. I’m still learning how to run these duets myself, so if anyone has more/different experiences I’d love to hear from them.
If you found this post helpful, please consider subscribing to the_grim_bard and checking out my other content.
I also want your feedback so I can make the games I run for my players even better. Part of being a good DM is always striving for improvement, and putting my work up for review will help me with that. I’ve already gotten great feedback from some reddit users on previous posts that I’m going to incorporate into my sessions going forward.
submitted by The_Grim_Bard to DnDBehindTheScreen [link] [comments]


2020.03.11 01:53 akamath Northeastern Emergency Response to Distress Committee here to clear up some confusion

Hello everyone,
I, Chad Fuckington, am here on behalf of the Northeastern Emergency Response to Distress (NERD) Committee.
In light of the continuing global impact and community transmission of novel coronavirus disease (COVID-19)—and in accordance with public health recommendations—we are writing again to share important updates designed to protect the Northeastern community, while maintaining continuity of education and research.
Due to these extenuating circumstances, Northeastern has created NU FAYDs. What is FAYDs, you may ask? It's a brilliant, 1-step plan of action created by the wonderful faculty here at Northeastern who truly care about you and your well-being.
The process is outlined as follows:
1) Fuck All You Dumbshits (FAYDs)
Here's how FAYDs will be implemented across Travel, Large Gatherings, Dialogues of Civilization, and Flexibility for Employees:

Travel

To safeguard the health and wellbeing of the university community, we will suspend all non-essential university-sponsored travel — both international and domestic.
Personally, speaking as Mr. Fuckington, I'd like to speak to the brilliance of this move. After a whole week where our students went buckwild in all sorts of places all over the world with our rich-ass student population, we want to make sure that these students now spread whatever germs they may have acquired all over the remaining student population.
In select cases where in-person participation remains vital, decisions to approve air travel will be determined by one of the university’s six senior vice presidents, with input from Northeastern’s Global Safety and Security Assessment Committee. Yeah that's right. We fucking said it. You're not going anywhere (after a week of domestic or international travel) now. You're cornered, fucko.
Faculty and staff with questions about this change should consult with their supervisor; students should contact WeCare: [email protected]. We really don't know if this email (or organization) exists, but fuck it might as well throw that in there.

Large Gatherings

Effective immediately, and consistent with recommendations of the CDC and other public health authorities, large gatherings on Northeastern campuses will be limited to essential events only. This means that the only gatherings allowed on campus are if you are attending my special orgies in Curry Suck-on-my-Balls-room on Wednesdays at 69 o'cock. However, this event will be limited to 50 percent of available capacity to comply with appropriate social distancing guidance. N.B. - the Heelys and Facemasks stay ON during the entire event, however the facemarks may be removed when necessary.

Dialogues of Civilization

The university will work to reprogram all planned Summer I Dialogue of Civilization global experiences, moving program locations in some instances and offering them virtually in others. Yeah once again, you heard us 100% correct. If your dialog is affected, you still get to take the classes you signed up for, but you take them virtually. Fuck the whole "abroad" bullshit. This is pure study, motherfucker.

Flexibility for Employees

We realize that some faculty and staff have concerns about exposure to the virus at work and the risk of disease transmission. To that end, we want to reiterate that if you are sick, or think you are sick, please stay at home. Do not go to class, and do not go to work, and please contact your medical care provider. In addition, the CDC has identified several high-risk groups:
Faculty and staff who are considered high risk will be able to work remotely. Anyone with questions about their ability to work remotely should consult with their supervisor and the Senior HR business partner assigned to their college or department.
We continue to be guided in our decision-making by the recommendations of public health authorities, and we remain poised to respond quickly to changing circumstances as they become warranted. We encourage you to check the university’s COVID-19 website for the latest updates and changes to university programs.
Sincerely, Chad.
submitted by akamath to NEU [link] [comments]


2020.01.14 04:49 6thRateSoma did not count on finding out i was into dudes

hey so
exploring my sexuality has meant trying to re-explore it from the vantage point of a woman. in boymode, being attracted to women was both genuine and kind of a makeshift solution to being stuck in a boy body; if i can't be a woman, i can at least be adjacent to one. on the other hand, even the idea of being attracted to men in boymode was just the pits. being treated like a man by another man was not my idea of a dysphoria-free time, and so i felt fully comfortable just shrugging off the whole thing. i was pretty subby even before i committed to transition, and liked masculine women more than femmes for quite a while, but thought nothing of it at the time.
as a woman, things have gone topsy turvy on me. i've gone from like 99% into women and 1% into men to something like 30/70. with my sense of my own womanhood increasing by the days, the part of my attraction to women that was ultimately a crutch for myself just vanished entirely, and the part of me that longed for a very masculine, very dominant sexual partner suddenly did not have lingering self-image problems limiting its options.
the effect on me, in a word, has been buckwild. i think i've been ping-ponging back and forth hourly between considering myself a bisexual woman to being nearly straight. does this stop? can you make it stop?
submitted by 6thRateSoma to MtF [link] [comments]


2019.08.05 16:20 youto2 QWF: A Champion is You - Part Two

Crowd: WOOOOOOOOOOOO!
Alexis gets to her feet, wobbly, looking like any moment she could fall over, as she yells at Valera and signals for him to bring it!
Blackmire: Alexis’s leg barely able to keep her up, but still she asks for Valera to come right at her, refusing to die!
Valera is enraged that she still has spirit in her, as he charges right at her, but is caught by Alexis, who jumps up, and connects right to his jaw with a bicycle knee! Valera stumbling back into the ropes, only not falling to the ground as he’s held up by them!
Crowd: OHHHHHHHHHHHHHHHHHHH!
Alexis then stomps her leg on the ground, trying to get enough to feeling in it to run, before she does, as she charges at Valera on the ropes and nails him with a running european uppercut! Valera falling forward right into Alexis’s arms, who grabs his head, and jumps onto the ropes, and comes off of them to deliver a tornado DDT to Valera! Spiking his head into the ground! Valera holding his head as he hits the mat!
Crowd: OHHHHHHHHHHHHHHHHHHHHHH!
Alexis then takes a moment to rest on the mat, holding at her leg, giving it a moment to rest, as Valera rolls over to the ring apron, not wanting Alexis to pin him, as he pulls himself up by the ropes, by Alexis doesn’t let him rest for long, as she then charges at Valera, and takes him out with a running big boot to Valera’s face with her good leg! Valera falls to the apron, as Alexis grabs him, and pulls him partly through the ropes, Valera hanging on the middle ropes, as Alexis goes to runs the ropes again, and comes back to jump up, and deliver a codebreaker to the rope hung Valera!
Crowd: OHHHHHHHHHHHHHHHHHHHHHH!
Valera is out of it on the mat, as Alexis takes another moment to sit on the mat and rest her leg, before standing back up, as she signals for Valera to get up! Valera goes and grabs the ropes, slowly pulling himself to his feet, as he eventually makes it to his feet, and turns around, and into Alexis going for a cutter! But Valera manages to push her off, and with the distance he created, drop down, and dropkick her in the back of the leg! Breathnach falling to a keel on the ground, as Valera then kneels down, grabbing Alexis’s legs, and stretching her in an over the shoulder boston crab!
Crowd: OHHHHHHHHHHHHHHHHHH!
Alexis’s face shows nothing but pure agony, as Valera wrenches in the hold as far in as he can! Torquing the leg and shredding it apart! Alexis begins to try pushing herself up, and crawling to the ropes! She can barely push forwards, the pain shooting up and down her leg slowing her down, but she grits her teeth, and continues to try and make her way to the ropes! She crawls closer and closer, but Valera, who was forced to stand as Alexis pushed herself up, leans on his legs in to stomp on the back of Alexis’s head! Completely shutting Alexis down!
Crowd: OHHHHHHHHHHHHHHHHHHHHHHHH!
Alexis looks completely out on the mat, nonresponsive as Valera wrenches the hold in further, as Prince goes to lift Alexis’s arm, and releases it, as it drops it to the mat once!
Crowd: A-LEX-IS! A-LEX-IS!
Prince then lifts Alexis’s arm once more, as it drops to the mat for a second time!
Crowd: A-LEX-IS! A-LEX-IS!
Prince then goes to lift Alexis’s arm for the last time, releasing it, as it seems to drop for a moment, but before her arm can hit the mat once more, Alexis manages to raise it in to the air!
Crowd: YAYYYYYYYYYYYYYYYYYYYY!
Alexis then pushes herself back up, as she uses a newfound energy to make a mad dash towards the ropes, and gets to them!
Crowd: YAYYYYYYYYYYYYYYYYYYYYY!
Blackmire: By god, Alexis somehow managing to survive! What guts! But how much more does she have left with the horrendous state that leg has to be in?
Valera doesn’t instantly let go, but Prince knowing he’ll keep the hold in as long as he can, counts Valera off fast, forcing him to release before he can do much extra damage! Valera isn’t off Breathnach for long however, as he goes and grabs Breathnach’s legs again, dragging her into the center of the ring. Where he then crosses her legs up, before twisting into a reverse figure four! But Alexis rolls through onto her back, then frees her legs up enough to kick Valera off of her!
Crowd: YAYYYYYYYYYYYYYYYYYY!
Alexis then backs up, and makes her way to her feet, stumbling back off balance into the ropes, as Valera recovers from being kicked back, and charges at Alexis! But she cuts him off with a superkick to the face! Valera falls forward, and his head right into Alexis’s grasp, who faces way, then jumps up and backflips to slam the back of Valera’s head into the mat with a standing sit-out shiranui!
Crowd: OHHHHHHHHHHHHHH!
Blackmire: SHIRANUI! ALEXIS HOOKS BOTH THE LEGS TO PIN!
1!
2!
No! Valera kicks out!
Breathnach gets right back on Valera, picking him up, and whipping him into the ropes! And as Valera bounces back, she spins around, and nails him with a discus elbow! Valera begins to tip over, but Alexis catches him, stands him back up, and nails him with a second discus elbow! Dropping Valera to the mat like a brick!
Crowd: OHHHHHHHHHHHHHHHHH!
Blackmire: TWO IRISH KISSES TO VALERA! VALERA COULD BE OF IT, BREATHNACH COULD HAVE THIS!
Breathnach then looks out the crowd, hearing their support, as she lets out a scream of determination!
Crowd: WOOOOOOOOOOOOOOOOOOOO!
Breathnach signals for Valera to get back up, yelling at him, as Valera makes his way up, wobbly and off balance from the impact of the elbows, as he eventually gets to a full stand, as Alexis charges, and goes for a jumping cutter! But Valera manages to catch Alexis, not being took down, as he pushes her hard and whips her into the ropes! Alexis bounces off, as Valera jumps up, and caves her chest in with a leaping double foot stomp!
Crowd: OHHHHHHHHHHHHHHHHHHHHH!
Blackmire: Breathnach going Under The Sun! Caved in by a lethal double foot stomp!
Cyclone: Going under the sun being a new experience for her being from Ireland!
Valera then rolls on over to the ring apron, and picks himself up by the ropes. As he starts calling for Alexis to get to her feet! Valera looks restless, yelling at Alexis, nearly damn frothing at the mouth, as Alexis pushes her way to her feet! Alexis struggles to get up, but nonetheless, eventually does, as Valera jumps up onto the ropes, Alexis jumps up to catch him with a cutter! However, Valera manages to drop back onto the apron rather than jump, causing Alexis to just fall to the ground on her back!
Crowd: WOAHHHHHHHH!
Blackmire: WOW! Whether it was an intentional fake-out, or a quick reaction, Valera somehow managing to get Breathnach to bite on a springboard, and avoiding the certain doom if he has been caught with that Last Call cutter!
Valera then smiles, impressed at his own work, as he for real jumps up onto the ropes this time, and goes for a 450, directed at Alexis’s legs! But Alexis rolls out the way! Valera manages to notice this early enough to over-rotate and land on his feet, but as he turns around, he sees that Alexis had got up, and Alexis jumps up for cutter! But Valera manages to push her away! Alexis turns around back towards Valera, but Valera kicks her in the knee! Instantly dropping Alexis to a kneel, as Valera then grabs her arms and lifts her back to a stand at the same time in a double underhook, before dropping her head into the mat with a double underhook DDT!
Crowd: OHHHHHHHHHHHHHHH!
Blackmire: DEATH VALLEY! ALEXIS SPIKED INTO THE MAT! THE COVER!
1!
2!
3!
DING DING DING
Ulysses: Ladies and Gentlemen, your winner via pinfall at a time of 17:46, and advancing to the finals of the QWF Heavyweight Championship Tournament, Enrique Valera!
Crowd: BOOOOOOOOOOOOOOOOOOOOOO!
Both wrestlers just lay on the mat, Valera looking completely exhausted, welts all over his body, too tired to stand up. As Breathnach looks completely out of it on the mat.
Blackmire: What a match from these two! Alexis with the heart of champion, taking everything Valera threw at her, and fighting through it, but unfortunately for her, she will not become a champion, as there’s only so much she could take!
Cyclone: All the punishment took on her leg, and a spike on her head finally putting her down, with all she took and still nearly won, I think Valera would’ve had to pass her out rather than tap her if he had gotten her in one of his main submissions. Valera’s strategy working out to get him a victory, Alexis’s legs unable to stand as he kicked it out from under her, and giving him the opening for Death Valley! I think the main question is, with how Alexis took him right to the brim, how tired will be still be at nights end? How will be match-up not at 100% with a bigger man in Rizwan? Even a hurt Rizwan I think still has the capability to wear out the smaller man with big moves his frame isn’t built to handle, we will have to wait and see though, as we have our non-tournament matches coming up!
Enrique rolls out of the ring, dropping to all fours as he does so, he takes a moment to gain some energy back, before standing up, wobbly on his feet, as he stumbles his way past jeering fans to the back! Ring crew help Alexis up to her feet, as they bring her out of the ring, but she pushes the ring crew away! Wanting to walk back on her own power! She limps her way to the back, the fans giving her a final ovation, before she too disappears through the curtain.
The camera then switches back to Blackmire and Cyclone at the commentary desk, speaking as ringside crew prepare for the next match.
Blackmire: Well, Cyclone, we definitely have some great matches to look forward to later tonight, but coming up next is a match that has the tension of a full-blown grudge match!
Cyclone: You're not wrong, Jack! This is the first Pay-per-View here for the Q, and we already have some intense rivalries breaking out, but this match is going to feature a completely new one! Earlier this week, everyone's favorite wrestling E-Girl, Gigi, called out her opponent, Josh Pine for leaking images exclusive to her Patrons! Whatever that means...
Blackmire: We've seen some heinous acts here at the Q, but Pine quite literally took money out of Gigi's pockets, Cyclone! She's more than likely lost a large portion of her revenue outside of the brand just because her opponents trying to get in her head. How does that make you feel?
Cyclone: Well, I can't say I approve of the actions allegedly done by Pine, but I also can't say I didn't take a peek at those images and HOO BOY! There was one where she had some Gamer Goo on her--
Cyclone can be seen talking, but his mic seems to have stopped producing audio.
Blackmire: I'll quickly throw it over to James Ulysses, folks!
The camera then switches to the ring, focus now on James Ulysses, with a mic in hand.
Ulysses: Ladies and Gentlemen, this match at "A Champion Is You" is scheduled for one fall. Introducing first, weighing in this morning at one-hundred and ninety-two pounds, hailing from St. Mary's, Ontario...
Streetlight Manifesto's 'With any Sort of Certainty', starting blaring through the speakers, as the shadow of a fairly petite man stood at the top of the ramp.
Ulysses: JOSH! PIIIIIIIINE!
The shadow at the top of the ramp slowly came walked into the light. It was obvious he was puffing his chest out as he was walking down to the ramp, and sliding under the bottom ropes to enter the ring, his chest somehow became a lot less pronounced. He slowly made his way to his corner, relaxing against the turnbuckles.
Cyclone: Jack, I'm gonna give this fella, some slack, since this is his first pay-per-view match and all, but I don't think I've ever seen someone visibly shaking in fear upon entering the ring. What's his deal?
Blackmire: Well, while she holds only one win, Pine's opponent tonight is technically undefeated! Maybe he's a little nervous about that fact, or the fact that she has the quickest victory in QWF's history at the moment. Speaking of looks like Pine's opponent is coming out now!
Ulysses: And his opponent, weighing in at 110 pounds, from Ontario, Canada...
A large amount of male cheering erupts from the audience, knowing a little too well the person who was about to be called out.
Ulysses: MeUndies is proud to present, Gigi!
Gigi's theme blasts through the arena, and when her vocal cue pops, she skips straight into the ring, ignoring the clamoring audience that she leaves in the dust, her face showing clear malcontent for the opposition in the ring.
Blackmire: I'm gonna be honest, Cyclone. I don't think I've seen someone pull off an intimidating skip in my life -- before Gigi just did that!
Cyclone: Yup, and you can tell she's already getting into Pine's head! He might be cuddled by the corner of the ring, but you can still see him shaking in his boots. Literally! It's gonna be a tough match for him if he can't control himself.
Focus returns back to the ring, as the bell is about to sound the start of the match.
DING DING DING!
At the sound of the bell ringing Pine is still stuck in his corner, holding onto the side ropes, stuck in place as her legs are slightly shaking. In the meantime, Gigi, with a menacing smirk, slowly walks over to his corner. With every step she takes Pine's shaking gets more and more noticeable until she is almost right next to him.
Blackmire: An...interesting strategy here from Pine, forcing the opponent to come to him, but what's next?
*Pine takes a larger breath before closing his eyes and straightening himself out. Just a mere second later he takes a wild swing with his right hand, praying that he hits anything!
Cyclone: A big swing from Pine! It hits...literally nothing. He wasn't even in the right postcode as Gigi...wait...are his eyes closed?!
Crowd (slightly off-sync): Huh?
Upon waiting a few seconds after the swing, Pine slowly peeks open one eye, hoping he either knocked Gigi out so hard he couldn't feel it; or scared her off completely. The result was neither, as Gigi takes Pine's outstretched arm, and flips him over, landing an armbar!
Crowd: Woooooo!
Blackmire: What a maneuver! Gigi means business tonight, as she counters Pine's heavy strike with the ASMR! Always Smashing Men's Rights is applied to Pine! It's a bit far, but can Pine make it to the ropes?
Stuck in a frantic panic, Pine shrieks out in pain, reaching out for the bottom rope of the side of the ring closest to the camera, just a few inches shy of breaking the hold. After a few more agonizing seconds, Pine inches his way forward, using his weight to his advantage, pulling his attacker with him.
Cyclone: By god, he's done it! Now is the time for Pine to mount his offense! He's got himself some breathing room, and he needs to work with it!
Despite breaking the hold, Gigi continues to apply ASMR to Pine until Referee Yancy Johnson gives her the four-count, signaling her to get off before getting disqualified.
Crowd: Booooooo!
Blackmire: Gigi's resorting to underhanded tactics, but can you blame her? This man tried to ruin her way of life!
Pine slowly worked his way back up to his feet, scouting out Gigi, who was awaiting him in the center of the ring.
Cyclone: I'm gonna be honest Jack, Pine needs something big, and he needs it now!
Pine seems to agree, no longer shaking as he lands a heavy boot to Gigi's midsection, making her fall to her knees! As if he got exactly what he was asking for on Christmas morning, Pine's face becomes elated, running back to the ropes, preparing for a Shining Wizard.
Blackmire: Well, here comes something big!
Pine bounces off the ropes, only to be met with a now standing Gigi, his kick not detering her as much as he thought. Pine's momentum off the rope keeps him moving forward, looking for a counter, but all he finds is a face full of Gigi, as she turns around, jumps up, and hits a Rear View!
Cyclone: Something big from the other wrestler! Gigi lands The Babysitter, putting Pine in timeout for the night!
Gigi quickly lands down on Pine's chest, lifting his leg for the pin.
ONE!
TWO!
THREE!
DING DING DING
Crowd: WOOOOOO!
Ulysses worked his way back into the ring, mic in hand, approaching an incredibly smug Gigi.
Ulysses: Ladies and gentlemen, your winner by pinfall, at a time of 3 minutes, and 51 seconds, Gigi!
Blackmire: That's what happens when you're just a bit too afraid of your opponent, Cyclone.
Cyclone: Yup, a wrestling match starts in the mind, Jack. If you don't believe you're gonna win, you're not! It's just that simple. I remember a time back in '69 when Jimmy Skullcrusher was-
Blackmire: Hold that thought, Cyclone. What's Gigi doing?
Back in the ring, Gigi had pulled her phone and some small sheets of what seemed to be paper out of her inside pockets. She dropped to the mat, flipping Pine over onto his stomach, still barely moving after the match. Gigi placed her phone down, taking the paper, and took stickers off from them, applying three to Pine's rear end. One sticker, larger than the others read "I Love GiGi ♥!" in a pink, pixelated font. The other two seemed to be stickers from one of her other sponsors Gamer Goo. After taking a selfie with the newly decorated Pine, Gigi got out of the ring and happily skipped backstage, the crowd booing her as she passed.
Blackmire: Another humiliating defeat at the hands of Gigi! This little egirl is definitely making a storm here at the Q. Can anyone put it out?
Cyclone: Well all I know for certain is that she is a lady of her word, Jack! She said earlier this week that Pine's ass was hers, and here she is doing so! Whoever faces her next will have more than a victory on the line, it'll probably be their pride as well!
In the next match, Jay Riviera faced off against Mac Candor, in an intense match, Jay Riviera fought like he had a ton to prove, taking his best to Candor, and surviving many of Candor’s intense power moves, however, Riviera’s doom would come, as he springboarded off the ropes and turned to deliver a springboard roundhouse to Candor, his recklessness would end up, as Candor caught him, and chokeslammed him into his knee with an Ice Age, picking up the victory in 12:58, the two men sharing a handshake of respect post-match.
We then come back into the ring, as we see James Ulysses yet again, prepared for more announcing.
Ulysses: Ladies and Gentlemen, the following is a tag team match set for one fall, with a 60 minute time limit, and it is to advance to a #1 contendership triple threat match on the next Tuesday Night Vice with the loser of our main event!
Crowd: WOOOOOOOOOOOOOOOOOOO!
Ulysses: Introducing first…..
We hear a voice come through the speakers that is very insistent you look at how much money he has, as Loadsamoney by Harry Enfield plays Dick Blair out onto the entranceway. Clad in ring trunks with $ symbols on them, and a preppy pink jacket, we see he has two things in his hands, one, his trusty mirror he’s admiring himself in, and second his phone. As we hear him talking to his lawyer, asking him if he can sue a homeless orphan girl for looking in his direction.
Ulysses: From Nantucket, Massachusetts, weighing in at 220 pounds, Dick Blair!
Crowd: BOOOOOOOOOOOOOOOOOOOO!
Blackmire: Dick Blair coming down to the ring, looking as cocky as ever, looking to pick up some much needed results after Breathnach took him out in the first round! As well as a huge opportunity at #1 contendership! And with his devious skills, and with a man as terrifying as Black Sun in his corner, I wouldn’t be surprised if he gets all that.
Cyclone: But it has to be mentioned, both these teams are odd pairings, a trust fund kid paired up with a japanese nationalist and a mexican-american who adopted japan as a home paired up with a man who thinks he is literally a knight. Neither of these pairings seem to scream instant chemistry at me, so it should be interesting to see how these personalities all clash, and if either of these teams can team together well.
Blair talks to his lawyer the whole way to the ring, ignoring the jeers from the fans, as he insists it is legal to blow up a homeless shelter to make way for developing luxury condos, before making it to the ring apron, and rolling into the ring, going to take a spot in the corner, as he hangs up on his call, and just admires himself in his mirror.
Drums begin to roll, before Japanese chanting comes in, as the Battotai March plays Black Sun out onto the entranceway. As he begins to loudly stomp his way to the ring.
Ulysses: And introducing next, his tag partner, from Fukuoka, Japan, weighing in at 294 pounds, Black Sun!
Crowd: BOOOOOOOOOOOOOOOOOO!
Blackmire: Now we see Black Sun, a man looking to take out Americans, i’m not sure if fighting a man who’s tied up into as many nationalities as Daimio, especially with his love for Sun’s native Japan, and fighting a man too busy living in medieval times to be a patriot is what he had in mind when trying to accomplish that goal. But still, fighting for a chance to contend for the world title after a frustrating loss for him to Rizwan has to be an opportunity he doesn’t mind taking.
Sun’s steps ring out loud, as he makes his way over to the ring apron, stepping up onto it, then stepping over the ropes, as he does a sumo horse stance, facing out to the entranceway, as he yells and smacks at his chest.
Heavy Guitars then begin to build, before exploding into crazy fast riffs as Code of Honour by Burning In Hell plays Daimio out, as he charges down into the ring, Japanese and Mexican flags in his hands!
Ulysses: Introducing next, from Edo by way of Tenochtitlan, weighing in at 193 pounds, Daimio Esforzado!
Crowd: YAYYYYYYYYYYYYYYYYYY!
Cyclone: What boundless energy from this guy! And he’s gonna have to use that energy to stick and move, as he is by far the smallest man in this match, as Sun is obviously a giant, Hadrien as well, and Blair is well over 6 feet and 200 pounds, neither of which can be said for Daimio, if he wants to win, he’s simply gonna have to use his speed to avoid his opponents big moves, and hit his own.
Daimio charges down to the ring, hopping up onto the ring apron, shouting out “¡MEXICO Y JAPON SON ICHIBAN!” As he then flips into the ring, Black Sun looking at him, and nodding at him in respect of the japanese flag he’s carrying.
We then hear heavy drums pounding, as This Is It from Medieval 2 plays Ser Hadrien out onto the entranceway. Clad in fake chainmail and a fake helmet, carrying a banner with him, as he gets on one knee to pray!
Ulysses: Introducing next, his tag partner, from Medieval Times, Baltimore, weighing in at 291 pounds, Ser Hadrien The Oaf!
Crowd: YAYYYYYYYYYYYYYYYYY!
Blackmire: Ser Hadiren now making his way to the ring, and I think him being in Daimio’s corner really helps Daimio out, as Hadrien provides someone who can equal and neutralize Black Sun’s size and power, he’s already shown some greatness on his own, and I think stylistically, this team with Daimio covers each other’s weaknesses well. I think it mainly depends on how well their personalities mesh together here to see if they have the chemistry to pull out a win.
Hadrien slowly makes his way down to the ring, eventually nearing the ring apron, where he then hands off his helmet, chainmail, and banner to a clearly overburdened ring crew member, before he steps onto the apron, stepping through the ropes. As the two teams take a moment to figure out who starts, eventually, we see Hadrien and Sun go over to the apron, as Blair and Daimio are left in the ring, Blair dropping down his mirror, as Jefferson Masanori determines everything is good to go, and calls for the bell!
DING DING DING
Blair and Daimio circle around each other, each waiting for the other to make the first move, before Daimio goes to rush at Blair!.......who instantly dips from the ring, and stalls on the outside!
Crowd: BOOOOOOOOOOOOOOOOOOOOOOOO!
Blair walks around on the outside, cocky grin on his face, taking the time to call several people in the audience “dirty poors” as he taunts Daimio as he does jumping jacks on the outside of the ring!
Crowd: BOOOOOOOOOOOOOOOOOOOO!
Daimio quickly has enough, as he charges out to the outside to meet Blair!.....who rolls right back into the ring as Daimio exits.
Crowd: BOOOOOOOOOOOOOOOO!
Blackmire: Blair refusing to start this match even after the bell rings, and he’s getting on the nerves of both Daimio and this crowd!
Daimio then quickly slides back into the ring!....just for Blair to run over to the opposite side of the ring, and slide out there.
Crowd: BOOOOOOOOOOOOOOOOOO!
Blair has a truly huge shit eating grin on his face, as he walks around ringside to stall some more, before eventually, he feels some heavy breathing over his shoulder, and he turns around, and sees that Hadrien is right behind him! Startled, Blair runs back into the ring, but as he gets to his feet, he’s dropkicked over the ropes by Daimio! Sending him back to the outside, as Daimio then goes to run the ropes, and comes back through the middle rope with a senton!
Crowd: YAYYYYYYYYYYYYYYYYYY!
Blackmire: Blair getting spooked by Hadrien, it’s hard to stall when you’re running for your life!
Daimio grabs Blair rolling him back into the ring, as Daimio himself follows into the ring, Blair gets to his feet, desperately trying to back away, but Daimio reaches him, and connects with a stiff kick to the chest of Blair! Sending him back, Blair clutching at his chest, as Daimio delivers another stiff kick! The chest of Blair turning red, as he’s backed into a corner, where Daimio rapidly connects with multiple stiff kicks to the chest! Sinking Blair down, and reddening his chest more and more with each kick, until Blair falls to a sitting position in the corner, where then Daimio runs off to the opposite corner, then runs back with a hesitation dropkick right to Blair’s head!
Crowd: OHHHHHHHHHHHHHHHHHH!
Blackmire: Daimio coming out on fire! What kicks to both Blair’s head and chest!
Daimio then goes over to the ropes, where he poses to the crowd to cheers! Daimio fired up, as he grabs Blair by an arm, before pulling him in, and going for a regal cutter! However, before he can drop Blair, Blair grabs the back of Daimio’s mask, before using it to pull Daimio down, and slam him to the mat!
Crowd: BOOOOOOOOOOOOOOOOOO!
Blackmire: Blair grabbing the mask, the functional equivalent of a hair pull, but much dirtier in symbolism, as those masks are sacred to luchadors, anything that may risk tearing it off is horrible disrespect to those traditions!
Daimio hits the mat, holding at his head, as Blair kneels down by Daimio, and just begins to repeatedly punch him in the face! Each hand laid in heavy, before Blair switches up, grabbing at the back of Daimio’s head, before beginning to undo the laces on the back of Daimio’s mask!
Crowd: BOOOOOOOOOOOOOOOOOOO!
Blackmire: AH COME ONE! NOW HE’S FOR SURE TARGETING THAT MASK! DISGRACEFUL!
Masanori comes in, pulling Blair off of Daimio, and threatening a DQ if he pulls Daimio’s mask off! Blair huffs off, turning back towards Daimio, who had made his way to his feet, leaning in the corrner, and as Blair approaches, he defensively kicks at Blair’s leg! Causing Blair to back off for a moment, before Daimio tosses out another leg kick! But Blair doesn’t back off for long after that one, as he then responds with a hard forearm to Daimio! Rocking Daimio, and sending him back into the corner, where Blair delivers punches to Daimio’s gut! Repeating these punches until Daimio is seated in the corner, where then Blair presses his leg onto Daimio’s neck! Choking him out, as Masanori comes to count Blair off, first a one, then a two, then a three, then a four, before Blair finally relents!
Crowd: BOOOOOOOOOOOOOOOOOOOOOOOOOO!
Blair then grabs Daimio, whipping him into his tag corner, as he tags in Black Sun!
Blackmire: Oh lord, Black Sun stepping into the ring with a man a full foot shorter and over 100 pounds less than him….
Sun enters the ring, as Blair delivers a few forearms to the face of Daimio, before holding him in place, as Sun goes to the center of the ring, before charging back with a body avalanche! Squishing the small Daimio under all of his weight!
Crowd: OHHHHHHHHHHHHHHHHHHH!
Daimio falls down to the mat, completely lifeless, as Black Sun picks him back up, and tosses him back into a corner, where Sun slices him with a stiff knife edge chop! Instantly falling Daimio in the corner!
Crowd: OHHHHHHHHHHHHHHHH!
Cyclone: Incredible power and force in that man! There’s very few men like that in this whole business, and I can tell you, when you run into one, it’s some serious damn trouble!
Sun picks Daimio right back up to a stand, before striking him back down once more with another chop! Daimio falls once more, and yet again Black Sun picks him up, to deliver a 3rd hard chop to Daimio! Before Daimio can even fall this time however, Black Sun grabs him, and throws him halfway across the ring with a biel toss!
Crowd: OHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
Daimio lays on the mat, holding at his back from the force of being tossed by Sun, as Sun then goes to bounce off the ropes, and comes at Daimio with a running leg drop! Absolutely crushing Daimio’s neck under his massive leg!
Crowd: OHHHHHHHHHHHHHHHHHHHHHHH!
Blackmire: Christ what a leg drop! Daimio in deep trouble here, the cover from Black Sun!
1!
2! No! Daimio manages to lift a shoulder off the mat!
Black Sun doesn’t relent, as he grabs Daimio’s head, and puts him right into a chinlock! Looking to squeeze the life out of Daimio with his huge arms!
Blackmire: Black Sun with the chin lock, and all this offense from a man that big has to be draining Daimio, and Daimio needs high energy to make his style effective, so sapping him of it will go a long way in taking away the threat he poses!
Daimio struggles around on the mat, making a futile attempt to brute force Sun’s arms off of him, before trying to push himself towards the ropes, but Black Sun’s strength keeps Daimio mostly in place!
Crowd: DAI-MI-O! DAI-MI-O! DAI-MI-O!
Daimio is struggling to breathe, as he makes one more attempt to escape, as he tries to get to his feet! Daimio manages to stand up further and further, fighting through Sun’s arms cutting off his oxygen, as eventually Daimio struggles all the way to his feet, as he tosses elbows into the stomach of Black Sun! Each individual one not doing much, but Daimio increases the pace at which he throws them, as they eventually add up, and Black Sun is forced to release!
Crowd: WOOOOOOOOOOOOOO!
Daimio then takes a moment to gather himself, before he jumps up to deliver an enziguri to Sun! But Sun ducks his head under! Daimio crashing to the mat, as Sun then grabs Daimio’s legs, pulling him to the ropes, doing a 180 with Daimio to place Daimio’s head under the ropes, before Black Sun slingshots up, and Daimio’s head is whiplashed right into the ropes!
Crowd: OHHHHHHHHHHHHHHHHHHH!
Blackmire: The Dragon’s Strike from Black Sun! Daimio getting cut off just as soon as it looked like he was back into it!
Daimio writhes on the mat, holding at his head, as Black Sun then picks Daimio back up, tosses him in the air, then sets down his knee for Daimio to land on! But suddenly, Daimio adjusts in mid-air, and lands on his feet! And as Sun is kneeled down, Daimio delivers a roundhouse to the side of Sun’s head! Knocking Sun to the mat, as Daimio then collapses in exhaustion himself!
Crowd: WOOOOOOOOOOOOOOOOOO! DAI-MI-O! DAI-MI-O!
Cyclone: But things that changed in an instant can still be changed in an instant themselves in wrestling Jack! Daimio has Sun down, he needs to get to his corner!
Daimio then begins to stir, as he begins the process of crawling to his corner, the crowd clapping and stomping to try and will Daimio over! But suddenly, we see something, Dick Blair had dropped off the apron, and goes to rush over to Daimio/Hadrien’s tag corner! The crowd boos, and this alerts Hadrien, who sees Blair in the knick of time, and as Blair charges over, Hadrien boots him in the face from the apron!
Blackmire: Blair took out! The path is clear for Daimio!
As the crowd is stirred up into a frenzy, Daimio continues to crawl, Hadrien stretching his hand out, as Daimio then makes a leap of faith to tag in Hadrien, and gets it!
Crowd: YAYYYYYYYYYYYYYYYYYYY!
Cyclone: Hadrien tagged in, and as Black Sun is in the ring, oh boy this could be a hell of a match-up!
Black Sun makes it to his feet as Hadiren is tagged in, Hadrien rushes into the ring, and charges at Black Sun with a stiff lariat! But Black Sun doesn’t go down! Black Sun roars in Hadrien’s face, as Sun goes to run the ropes, and comes back with his own stiff lariat! But Hadrien also doesn’t go down, as he now roars in Sun’s face! Sun then throws a hard forearm into the face of Hadrien, which Hadrien instantly responds to with a forearm of his own! Then a forearm from Sun! Then a forearm from Hadrien! Then one from Sun! Then one from Hadrien! Before the two just go buckwild tossing forearms rapidly at each other!
Crowd: WOOOOOOOOOOOOOOOOOOOO!
The two continue to trade hard forearms, neither man going down to the other’s strike, before eventually, Sun switches up, and knees Hadrien in the chest! Keeling Hadrien over, as Sun then whips him into the ropes! As Hadrien bounces off, Sun goes to rock him with a savate kick! But Hadrien ducks under, and as Hadrien comes back, he hits Sun with a shoulder block! Sending Sun off balance and stumbling back, as Hadrien then runs the ropes, and comes back with a 2nd shoulder block! Sending Sun full on wobbly, but some manages to barely maintain his balance and not go down, as Hadrien the runs the ropes once more, and comes back with a 3rd shoulder block! This time taking Black Sun down!
Crowd: YAYYYYYYYYYYYYYYYYYYY!
Blackmire: And finally one of these big men go down! It took lariats, an absurd amount of forearms, and three shoulder blocks, but Black Sun is finally knocked to the mat!
Hadrien then goes to bounce off the ropes yet again, targeting the downed Black Sun, as Hadrien comes back, and sends the point of his elbow into Sun’s chest with a falling elbow drop!
Crowd: OHHHHHHHHHHHHHHHH!
Blackmire: EXCALIBUR! He put away tournament finalist Enrique Valera with that move! The cover from Hadrien!
1!
2! No! Sun forcefully kicks out!
Hadrien gets right back on Sun, picking him up to his feet, before lifting Sun over his shoulder in position for a powerslam! However, Sun manages to slip off, and behind Hadrien! And as Hadrien turns around, Sun grabs Hadrien, and throws him down with a body slam! But Hadrien doesn’t feel any effect, as he gets instantly back up to his feet!
Crowd: WOAHHHHHHHHHHHHHHH!
Hadrien then grabs Sun, lifts him up, and drops him with his own body slam! But Black Sun too fights through, and gets up instantly! As the two men gets face to face! Yelling right at each other!
Crowd: WOOOOOOOOOOOOOO!
Blackmire: By god, neither of these men feeling the effects of each other’s body slams, what strength from both these men!
But as the two are in each other’s faces, Dick Blair suddenly slides into the ring, and clubs Hadrien’s back! Hadrien is keeled over by the surprise strike, before he and Sun both begin to club Hadrien’s back! Daimio rushes into the ring to deal with Blair, but is grabbed by Blair, and tossed over the top rope! It is only when Masanori begins to count Blair out for being in the ring as the illegal man, that he walks back over to his tag corner on the apron!
Crowd: BOOOOOOOOOOOOOOOOO!
Blackmire: Blair coming in and ruining this big man match-up! Whether that was premeditated from both men or Blair’s own decision, Sun didn’t seem to mind going along with it!
Sun then grabs Hadrien, and tosses him into his tag corner with Blair, as he then tags Blair in, and picks Hadrien up, and drops him with a backbreaker onto his knee! Holding Hadrien there in place, as Blair climbs up onto the second rope, then comes off with a knee drop to Hadrien!
Crowd: OHHHHHHHHHHHHHHHHHHHH!
Cyclone: A bit of chemistry between these two very different personalities! Having even a bit of chemistry can go a long way in getting you the victory in a tag match, especially when you have more than your opponent!
Sun then exits over onto the ring apron, as Blair covers Hadrien!
1!
2! No! Hadrien kicks out with force! Sending Blair flying off of him!
Crowd: WOAHHHHHHHHHH!
For a moment, Blair is stunned by Hadrien’s strength, being able to push him off that much just kicking up, but he regains his composure, and as Hadrien kneels up, Blair runs the ropes, and connects with a shining wizard to the side of Hadrien’s head! Instantly taking Hadrien back down to the mat!
Crowd: OHHHHHHHHHHHHHHHHHHHHHHHHH!
Blair then bends down, as he goes to pick Hadrien back up, he struggles with all of Hadrien’s weight, but slowly and surely, manages to get Hadrien to his feet! Hadrien in a daze, tries to throw a wild haymaker, which is easily ducked by Blair! Who responds with a jab to Hadrien’s face with the left hand, followed by an uppercut with the right! Falling Hadrien back to the mat!
Crowd: OHHHHHHHHHHHHHHHHHHH!
Blackmire: The Old One-Two from Blair, and he and Sun could be closing in on a victory, and a shot to contend for the Heavyweight Title!
All of a sudden, we see Black Sun try and enter the ring, catching Masanori’s attention, who goes to stop Sun, the two argue, as we then see something else, Sun sliding with his foot Blair’s hand mirror!
Crowd: BOOOOOOOOOOOOOOOOOOO!
Blackmire: AH COME ON! NOT LIKE THIS DAMMIT!
Blair then grabs his mirror, holding it up in the air to taunt the crowd with it, as Hadrien begins to rise to his feet! Blair wields his mirror, waiting for Hadrien to fully get up, and as he does, Blair charges, and swings his mirror at Hadrien’s head! But Hadrien ducks under, and as Blair turns around, Hadrien rocks him with a jab! Sending the mirror flying out of Blair’s hands, and sending him into a daze!
Crowd: YAYYYYYYYYYYYYYYYYY!
submitted by youto2 to qwf [link] [comments]


2017.11.20 13:15 Designer_Penis Anybody else wish they could go balls deep during rough sex but can't?

As I'm sure many of us have experienced, pounding cervix or simply going too deep can be really uncomfortable for our partner(s). I've always wanted to go buckwild and balls to the wall, metaphorically speaking, but simply can't because it's too much and I don't want my partner to be having intense gut pangs.
Y'all suffer from this currently incurable desire?
submitted by Designer_Penis to bigdickproblems [link] [comments]


2014.07.23 16:27 856521 Guide to 90s New York Hip-Hop(Warning for RES Users)

Overview:

I won’t talk about the obvious classics (eg. WuTang) that are on the essentials as they are already widely known and discussed, but I'll keep them in the timeline as they help get a better understanding of the progression of the music as time passes. I’ll try to only talk about one album per artist so this doesn't get too big and more artists get written about. I won’t just say every album is amazing, I’ll make an effort to list the strengths and weaknesses of each album as there’s nothing worse than some-one over hyping something so your expectations are too high. I’ll try not to list too many albums and scare people away. I don’t recommend listening to the albums chronologically if you’re a new listener, start at the essentials in bold and then to whatever sounds the best to you from the description and example provided.
  • Tragedy Khadafi - Intelligent Hoodlum (June 22, 1990)
At 16 Tradegy became the youngest member of the Juice Crew. In 1988 he coined the term Illmatic (“The rap automatical, the rhymatical. Forget ill, I get illmatical”). He is also the older cousin of Havoc of Mobb Deep. After being incarcerated for a robbery charge at 16, he changed his life around adopting the moniker Intelligent Hoodlum. At the age of 19 he dropped his eponymous debut album. At this time in his career his songs were socially conscious, at points political (eg. ‘Arrest the President’) and displayed his strong black nationalism (eg. ‘Black and Proud’). The album features early boom-bap production from Marley Marl and Large Professor. The weak point of the album is ‘Party Animal’, a party song which feels inauthentic and doesn’t fit the vibe of the rest of the album.
Example Song: Intelligent Hoodlum
More: In Control, Vol 1 – Marley Marl (1988), Tragedy: Saga of a Hoodlum (1993).
  • Main Source - Breaking Atoms (July 23, 1991)
Main Source was a group originally consisting of Queens’ rapper and producer Large Professor and Toronto’s Sir Scratch and K-Cut. Firstly, this album has amazing album artwork. The album is notable for its use of jazz and soul samples and laid-back fun atmosphere. Also notable is the debut of Nas on ‘Live at the Barbeque’. Large Professor would later be largely responsible for the creation of Illmatic by introducing Nas to producers DJ Premier, Pete Rock and Q-Tip.
Song: Looking At The Front Door
  • A Tribe Called Quest – The Low End Theory (September 24, 1991)
More: Midnight Marauders (1993), Peoples Instinctive Travels .. (1990)
  • Gang Starr -Daily Operation (May 5, 1992)
Gang Starr consists of the street smart MC and self proclaimed “king of monotone” Guru who is paired with DJ Premier whose production discography is undoubtedly legendary. Along with ATCQ, Gang Starr were early pioneers of jazz-rap. They were hard and intelligent in the same breath. On ‘Conspiracy’ Guru speaks of conspiracies that affect “a black man in a world dominated by whiteness” such as AIDS, crack and the snakes in the rap industry. The rap battle song ‘I’m The Man’ also serves as an introduction to Lil Dap of Group Home & Jeru the Damaja, who both appear later in this guide. A negative of this album is that Guru maintains the same monotone delivery throughout the album, and some may not like the early 90s production if they are not familiar with it.
Song: Take It Personal
More: Step in the Arena (1991), Hard to Earn (1994), Moment of Truth (1998).
  • Pete Rock & CL Smooth – Mecca and the Soul Brother (June 9, 1992)
Another landmark jazz-rap album. Pete Rock’s production of this album is some the of the best of all time, which CL Smooth compliments nicely with his smooth vocals. They both are at their best in T.R.O.Y., which you'll already know about. Great feel-good album. For all you Kanye fans on here, listen to this and ACTQ and you’ll be able to see their influence.
Songs: T.R.O.Y., Straighten it Out More: The Main Ingredient (1994), Soul Survivor (1998) – Pete’s solo album featuring various Wu-Tang members, Mobb Deep and others.
  • Showbiz and A.G. – Runaway Slave (September 22, 1992)
Debut album by Bronx duo made up of producer Showbiz and rapper A.G. (short for Andre the Giant). They were members of D.I.T.C. (Diggin’ in the Crates Crew) along with Lord Finesse, Big L, Diamond D, O.C., Fat Joe and Buckwild all of who we will get to later. This album is today pretty unknown, a result of the high volume of quality albums dropped during the period. Both Showbiz and A.G. rap while in later albums this would be mostly left to A.G. Hard-hitting beats, a few party songs as well. The highlight is posse cut featuring a 17 year old Big L. The album does feel a little dusty but that is some of it’s appeal.
Song: Represent Ft. Big L, DeShawn and Lord Finesse
More: Goodfellas (1995), Full Scale (1998)
  • Diamond D – Stunts, Blunts & Hip-hop (September 22, 1992)
The most accurate description of this album is that it’s a masterpiece. In the opening song ‘Best Kept Secret’ Diamond describes himself proclaiming “See I write my own rhymes and produce my own shit, yeah boy I ain’t nothing to fuck with”. The production of the album is a beautiful blend of genres, handled mostly by Diamond with co-production by Showbiz, the 45 King, Large Professor and Q-Tip. The story-telling on songs like ‘I’m Outta Here’ and 'Red, Light, Green Light’, the party-like atmosphere and the confident delivery by Diamond are some of the other strengths of the album. The closing track with Showbiz is an heartfelt ode to authenticity in rap and diggin' in the crates (for records to sample). I can’t think of a negative of this album, maybe Diamond isn’t the best technical lyricist but he makes up for this with his confidence, storytelling and incredible production. Listen to this if you like hip-hop.
Song: Sally Got A One Track Mind
More: Hatred, Passions, Infidentily (Song: 5 Fingas of Death)
  • Onyx – Bacdafucup (March 30, 1993)
Aggressive hip-hop from hard-core hip-hop group from South Jamaica, Queens made up of Fredo Starr, Sticky Fingaz, Big DS and Sonny Seeza. The produced is handled by Run DMC’s Jam Master Jay and Chyskillz, who give the album its chaotic, almost paranoid feel. The album achieved commercial success despite Onyx not aiming for radio airplay, which they got for 'Throw Ya Gunz', 'Slam' and 'Shiftee'. A weakness of the album is that Onyx’s shouting delivery can be to grating to a new listener.
Song: Throw Ya Gunz
  • Black Moon – Enta da Stage (October 19, 1993)
Classic dark NY hip-hop album. Precursor (not necessarily a direct influence) to the dark feel of albums that would become popular on the East Coast (eg. 36 Chambers, The Infamous). The album features the debut of Smif-n-Wessun and production crew Da Beatminerz. Smooth jazz samples, eerie atmosphere, a couple calm tracks as well. If you liked 'Don't Front' by Eminem, the beat is from the song 'I Got Cha Opin'. A must-listen album.
Song: How Many MCs...
  • KRS-One – Return of the Boom Bap (September 23, 1993)
The solo debut of Bronx MC KRS-One after the murder of his Boogie Down Productions partner Scott La Rock in 1987. KRS, DJ Premier, Showbiz and Kid Capri handle the production, which is as the title suggests, boom-bap (an onomatopoeia of the production style characterized by a deep kick drum - the boom, and a snapping snare - the bap). Two of the main themes of the album are his love of ‘real hip-hop’ and his disdain for the police, oppression and violence. A negative of the album is that at times KRS can seem preachy but this isn’t a major flaw.
Songs: Sound of Da Police, Outta Here
More: Criminal Minded (1987), By All Means Necessary (1988), KRS-One (1995)
  • Digable Planets – Reachin' (A New Refutation of Time and Space) (Sept 27, 1993)
Digable Planets were a hip-hop three consisting of Butterfly (now one half of Shabazz Palaces), Doodlebug and Ladybug Mecca - an often forgotten candidate in the convesartion of greatest female rapper. Mellow smooth rhymes over jazz and funk samples. The album’s message is one of universality and positivity and is perhaps best shown on the song ‘Where I’m From’.
Song: Rebirth of Slick (Cool Like Dat)
More: Blowout Comb (1994)
  • Wu-Tang – Enter the Wu-Tang (36 Chambers) (November 9, 1993)
More: Wu-Tang Forever (1997)
  • Nas – Illmatic (April 19, 1994)
More: It Was Written (1996)
  • Jeru the Damaja – The Sun Rises in the East (May 24, 1994)
Debut album of Gang Starr affiliate Jeru the Damaja featuring production from DJ Premier. Stand-out track is by far Come Clean. This guy sounded hard as fuck and he was talking about not using a gun and not selling drugs “I don’t gang bang or shoot out bang bang, the relentless lyrics the only dope I slang”. ‘Ain’t the Devil Happy’ is another stand-out in which Jeru speaks to his community for the crimes they commit against one another - “Devil got brother killing brother, it’s insane, going out like Abel and Caine”. The worst thing about this album is that it only has 11 songs.
Song: Come Clean
More: Wrath of the Math (1996)
  • Notorious B.I.G. – Ready to Die (September 23, 1994)
More: Life After Death (1997)
  • Organized Konfusion – Stress: The Extinction Agenda (August 16, 1994)
The sophomore album by Queens duo Organized Konfusion made up of Pharoahe Monch & Prince Poetry. Another raw, gritty album, what separates this from the others is the way the two twist and play with words, particularly Pharoahe Monch. O.C. and Q-Tip also make an appearance on Let’s Organize, one of the albums more upbeat tracks. The album didn't achieve strong commercial success but is highly regarded by critics and by rappers. If you like Eminem technical lyricism, you’ll like this album.
Song: Bring It On More: Organized Konfusion (1991), Internal Affairs (1999) – Song: Simon Says
  • Smif-N-Wessun – Dah Shinin’ (Jan 10, 1995)
The little brother of Enta Da Stage. Gritty lyrics over grimy production with jazzy undertones from Da Beatminerz. The song ‘Cession At The Doghillee’ is the first posse cut from the Boot Camp Clik (Brooklyn supergroup featuring Buckshot, Smif-N-Wessun, Heltah Skeltah and O.G.C.), Doghillee being the name of the Clik’s recording studio.
Song: Bucktown
More: Nocturnal (1996) by Heltah Skeltah
  • Big L - Lifestylez ov da Poor & Dangerous (March 28, 1995)
More: D.I.T.C. (2000), The Big Picture (2000)
  • Mobb Deep – The Infamous (April 25, 1995)
More: Hell on Earth (1996), Murda Muzik (1999)
  • Raekwon - Only Built 4 Cuban Linx... (August 1, 1995)
  • Kool G Rap - 4, 5, 6 (September 12, 1995)
G Rap belonged to a legendary hip-hop group called the Juice Crew along with Marley Marl, Big Daddy Kane, Biz Markie, Masta Ace and others. This was his solo debut following his break up with DJ Polo in 1993. The album's title refers to the winning combination in the dice game cee-lo. Dark, street, lyrical. If you like Nas, check out G Rap's discography.
Song: Fast Life Ft. Nas
More: Road to Riches (1989) - produced by Marley Marl, cited as the foundation of mafioso rap paving the way for future rappers such as Raekwon, AZ and Jay Z.
Wanted: Dead or Alive (1990) - The description of his surroundings in ‘Streets of New York’ is a direct influence to Nas, evident in songs such 'N.Y. State of Mind'.
Live and Let Die (1992) - Considered by some to be his best album.
  • AZ - Doe or Die (October 10, 1995)
The highly anticipated debut album by AZ after his legendary feature on Illmatic. Mafiosa rap album, slightly slept on. Production from L.E.S., Buckwild, Pete Rock and others. If you liked Illmatic give this a listen, as AZ has a similar style to Nas and he also makes a few appearances. AZ flows consistently, the beats are hit and miss.
Song: Rather Unique
  • GZA – Liquid Swords (November 7, 1995)
  • Group Home – Livin’ Proof (November 21, 1995)
The first album by Gang Starr affiliates Group Home, made up of Lil’ Dap and Melachi the Nutcracker. The common critique of this album is that Group Home’s rapping is mediocre and DJ Premier’s beats are its saving grace. Lyrically I think Group Home don’t get enough credit and that they paint a vivid picture of the life of a young black person struggling to live in East New York. Every now and then you get a insightful glimpse of the harshness and chaos of their reality, for example Lil Dap on the title track: “The moral of the story: what the fuck’s going on?”.
Songs: Supa Star, Suspended in Time
More: A Tear for the Ghetto (1999)
  • Lord Finesse – The Awakening (February 20, 1996).
After dropping his ‘90 debut Funky Technician to mostly underground acclaim, in ‘96 Finesse returned with his third album. In between this he generated hype producing Suicidal Thoughts for Biggie and playing a large role in Big L’s debut Lifestylez... The title of this album is a great description of the experience of listening to this album for the first time. Dark production, nice word play and punchlines by Finesse. An abundance of features from hip-hop greats most of whom appear elsewhere on this list. This album feels like a time capsule, whether that’s a good or bad thing will depend on personal preference.
Song: Hip 2 Da Game
More: Funky Technician (1990) – funky production from Premo, Showbiz and Diamond while Finesse is a technician with the lyrics
  • Dr. Octagon (Kool Keith) – Dr. Octagonecologyst (May 6, 1996)
Highly praised underground concept album following the time-travelling surgeon and gynecologist from Jupiter. A strange mix of horror and comedy, at times psychedelic and at others pornographic, the album also serves as an introduction to the futuristic production of Dan the Automator and features scratching from DJ Qbert. This is not the best album if you don’t like abstract subject matter and are looking for something serious.
Song: Blue Flowers
More: Ultramagnetic MCs - Critical Beatdown (1988), Deltron 3030 (2000)
Continued in comment...
submitted by 856521 to hiphopheads [link] [comments]


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